Jun 11, 2010, 10:53 PM // 22:53
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#1
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Sealed Deck PvE
I was thinking about sealed deck formats and PvP and it made me wonder, why not a sealed deck PvE. Basically limit what heroes you can use and maybe create some new henchmen that are Sealed Mode only and that's what you've got to vanquish with or do missions with.
Maybe even what you can vanquish or which mission you could do that day is also sealed as well. You would go to the sealed mission/vanquish area of the day (doesn't have to be hardmode). While in that area the only heroes you can have in your party are the 3 selected ones and you can select from a random grouping of henchmen (maybe with builds randomly selected from a number of options as well). You could then be teleported in to a copy of an area to vanquish all the mobs or to do a mission. To make things interesting, you could have a different group of mobs than would normally occupy that mission or area.
If you complete the vanquish or mission you'd get some z-coins and maybe some other little bonus as well.
Perhaps there could be a special chest for completing the vanquish/mission as well and it would hold some items that could only be gotten from sealed PvE... or there would be something like a nick the traveller in those areas who only accepts a sealed drop only item.
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Jun 11, 2010, 10:59 PM // 22:59
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#2
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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haha yes! Sealed deck in PvE would be so much fun.
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Jun 11, 2010, 11:43 PM // 23:43
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#3
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Sounds like an amusing and fun idea.
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Jun 11, 2010, 11:47 PM // 23:47
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#4
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Jun 11, 2010, 11:48 PM // 23:48
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#5
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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it would need a little bit more polish in the implementation and rewards, but the overall concept is quite interesting
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Jun 12, 2010, 12:12 AM // 00:12
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#6
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Administrator
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Can't see this being fun. Don't see how this will end up any different to Codex Arena, i.e, unused. Waste of resources.
/notsigned
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Jun 12, 2010, 12:13 AM // 00:13
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#7
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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They should try this for some future mission. And apply the codex rules to enemy bars as well.
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Jun 12, 2010, 12:23 AM // 00:23
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#8
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Jungle Guide
Join Date: Feb 2007
Location: Philippines
Guild: [Glad]
Profession: Mo/
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unsigned, stupid and pointless like Codex.
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Jun 12, 2010, 02:03 AM // 02:03
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#9
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Wilds Pathfinder
Join Date: Jan 2006
Guild: I was in a guild by myself with 2 of my other accounts..but im banned now
Profession: W/
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i cant tell if this is sarcasm or not..
hmm
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Jun 12, 2010, 02:29 AM // 02:29
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#10
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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i thought trolls were indigenous to tyria and not forums. hmmm.
/unsigned.
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Jun 12, 2010, 09:16 AM // 09:16
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#11
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Academy Page
Join Date: Jul 2008
Location: UK
Guild: nEo
Profession: Mo/E
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Dumb idea though even with the limited number of skills will likely be better than some of the ppl in recent groups i had...
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Jun 12, 2010, 11:00 AM // 11:00
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#12
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I prefer variety. It seems like you want to force people away from Sabway and Discord, but not everyone uses those, and some people use an interesting mix of heroes and skills. This would limit that, and the people dead set on specific builds would not use it. Either it would never get used, or if forced it would cause people to stop playing. Seriously, did you think this over? PvE people like new things, but they don't like being forced into anything.... and sealed deck forces you to a set of skills.
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Jun 12, 2010, 12:11 PM // 12:11
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#13
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Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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Implementing the sealed deck mechanism in PvP makes sense because you want to be sure that also your opponents use the skills of the selected decks. But in PvE you have no opponents, if one wants to choose randomly a set of skills and have fun playing with them, he's free to do it on his own.
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Jun 12, 2010, 01:40 PM // 13:40
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#14
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by Winterclaw
Snipped
To make things interesting, you could have a different group of mobs than would normally occupy that mission or area.
snipped
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/Sign to this ^^ and this only
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Jun 12, 2010, 08:38 PM // 20:38
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#15
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by MagmaRed
I prefer variety. It seems like you want to force people away from Sabway and Discord, but not everyone uses those, and some people use an interesting mix of heroes and skills.
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Yes and no. It's about adding challenge and variety back into the game and force people to switch up their H/Hing tactics. The shuffling of the mobs would help facilitate that as you'd have to make the most of a certain set up against foes that may not normally be seen in that area or with entirely new skill sets.
Basically it is something to mix things up for PvE.
Plus it would be completely optional if you don't want to use that feature you wouldn't have to.
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Jun 13, 2010, 12:54 AM // 00:54
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#16
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Guest
Join Date: May 2010
Profession: E/
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I agree with what MagmaRed said. Another player trying to force Discordway out of the game because they don't like it. Again just don't use it.
Look at the Codex Arena and see how many people are there at any given time. Without the Z Combat being set there. I think I saw 10 people there and that was a lot. O_o
The sealed deck idea killed the Codex Arena right from the get go and a sealed deck for PvE would just be the most dumb ass idea Anet could do for the game.
I see Anet doing this as a way to force players to quit Guild Wars in order to shut down the severs when Guild Wars 2 is up and running.
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Jun 13, 2010, 03:57 AM // 03:57
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#17
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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I like it... the only issue I can see is that you're kind of stuck in your primary - some of the rules like primary only elites might need to be relaxed to accomodate.
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Jun 13, 2010, 05:17 AM // 05:17
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#18
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Smith23
I agree with what MagmaRed said. Another player trying to force Discordway out of the game because they don't like it. Again just don't use it.
Look at the Codex Arena and see how many people are there at any given time. Without the Z Combat being set there. I think I saw 10 people there and that was a lot. O_o
The sealed deck idea killed the Codex Arena right from the get go and a sealed deck for PvE would just be the most dumb ass idea Anet could do for the game.
I see Anet doing this as a way to force players to quit Guild Wars in order to shut down the severs when Guild Wars 2 is up and running.
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I believe that this suggestion is suggesting that the sealed deck approach be completeley optional. Therefore, nothing would be forced upon you
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Jul 01, 2010, 07:20 PM // 19:20
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#19
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Academy Page
Join Date: Oct 2009
Location: New York
Guild: Mistral Kittens [Posh]
Profession: R/
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Its a pretty decent idea as long as its put into a different mode.
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Jul 02, 2010, 12:14 AM // 00:14
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#20
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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Quote:
Originally Posted by Smith23
The sealed deck idea killed the Codex Arena right from the get go and ...
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Actually, I don't think that sealed deck killed the Codex Arena. imo, the real problem is that codex is a team arena. It would be better if the Codex Arena worked like the random arena. You could experiment with the small skillset and you play with 3 other people you know you will never see again. I think, nobody likes building strange teams with strange builds...
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